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Which Online Social Network?

Update June 2010:
This post was part of a research project into social media and online communication that I undertook in 2008 and was originally published on my own personal blog Ffynnonweb which continues to undertake a journey across the changing online landscape, observing and chronicling developments in social technology and noting how they impact upon online communities – with a particular focus on opportunities in education known as ‘technology enhanced learning’ (TEL).
Julia Ault

A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA

An online social network or social networking site, as they are sometimes called, is the Web 2.0 version of the “virtual community,” a group of people who use the Internet to communicate with each other about anything and everything.

Such networks require users to join and become members before participating in the community. Members can communicate with each other by way of comment walls, forum postings, chat, instant messaging, bulletins and blogs, and these services usually provide a way for members to contact friends of other members.

Facebook and Myspace are the big names in online social networking but other, smaller social networking sites are now beginning to make an appearance.

This is a very new area of social media – even in web terms – Facebook was initially created in 2004 by Mark Zuckerberg to enable students in Harvard University to connect with each other online. The term ‘Facebook’ incidentally, although initially unfamiliar to British ears, refers to the book of ‘faces’ (photos) of all members of a campus community given out by some American colleges and schools to enable new students to instantly recognise college staff.

This was expanded to include all student networks by the end of 2005 and finally it was opened to all in 2006.
It remains very popular among university and college networks and offers a simple method of almost internal communication between students themselves, their lecturers and student unions. Each educational establishment has its own network which only registered students and staff are permitted to join. Privacy options may be set so that this is kept very private or may be open to all.

All non-student users are required to join one geographical network only. This is generally the area in which one resides, allowing for social and business networking within a local area. Students may join their local geographical network as well as their education network. Users are encouraged to make contact with and become ‘friends’ of, other users in any network however, thus facilitating both local, national and international communication.

Facebook has the standard set of features of a modern social network; comment walls, videos, photos, friends, RSS activity feed, interest groups and so on, but also allows third party developers to create their own ‘apps’ or applications which integrate within the Facebook API (application programming interface). This is another example of user generated content, albeit of a more technical nature than most. These applications were originally rather facile and tended to merely offer amusement value to bored students, but they are now maturing into quite useful sophisticated additions to one’s profile and of course, the fun content is still widely available.

Additionally, developers are now creating applications (sometimes known as widgets or gadgets) to integrate other social media within Facebook and begin the process of meshing all one’s social media outlets together in a similar way to that discussed in my post Exploring Social Media – Facebook is included in the social aggregation graphic in that article for that very reason.
As noted at the end of an earlier article, Evolution to the Web, Myspace, Google and Yahoo are all now collaborating in the OpenSocial project to create similar third party applications which may be integrated into a wide range of social network sites, and Facebook is now getting in on the act with its own Facebook Open Platform.

Myspace was started in 2003 by a group of eUniverse employees who wanted to compete with the first social networking site (Friendster) launched in 2002. eUniverse was renamed Intermix Media and became the parent company of Myspace. Intermix Media was an internet marketing company which used its own employees and resources to set up Myspace and its 20 million users and email subscribers to attract users. Intermix Media (including Myspace) was sold to Rupert Murdoch’s News Corporation in 2005 for $580m, to become a part of Fox Interactive Media, which also owns Photobucket, (online image storage and hosting).

Friendster is still functioning as a social network but, due to a catalogue of business and management difficulties has fallen to 13th place in the list of social networks in the US and has a market share of just 0.3 percent.

Myspace feels much more commercial in tone and nature than Facebook, perhaps due to its more business-like origins and uses fairly obtrusive advertising on all its pages as its main revenue stream. This has not deterred the majority of its 110 million users from becoming enthusiastic participants in the site however.
In fact the majority of users have taken their cue from the very busy and lively tone of the myspace home pages and have delighted in filling their own pages with as many videos, slideshows and glittery animated graphics as possible.
The sheer size of such graphics has often resulted in bandwidth problems with ‘technical error pages’ occurring at certain busy times of day, but to date Myspace has not set any limits to the amount of content a user may add to their pages, in order to counteract this issue.

Myspace promotes itself as being a ‘place for friends’ and asserts that ‘myspace is for everyone’. Users have their own myspace page to which they can add music, videos, images, themes and more recently, third party applications similar to Facebook. Myspace contacts are also Friends but do not belong to networks in the way that Facebook users do.
Myspace users can join groups and forums, send private messages, write comments, blogs and bulletins and use MyspaceIM, (Myspace Instant Messenger) Chat Rooms, Myspace Mobile and text to keep in touch with friends.
Additionally, there is a large and growing entertainment section comprising music, TV, films, showbiz and games to occupy and entertain users.

Due to its extreme popularity and high profile amongst young people in particular, many up and coming bands and embryonic celebrities are using myspace as a form of free advertising and publicity to very good effect. Users enjoy having the opportunity to befriend and send messages to well-known and famous people, knowing that their comments could appear on the celebrity’s pages and that they might even receive a personal message in response. Bands can send out bulletins detailing latest tour dates and upload selected music tracks that users can add to their own pages thus offering the chance to sample new releases prior to purchase or download.

Interestingly, one can note the rise in popularity of social networking sites by looking at the Alexa.com Top Global 500 Websites list – ranked by website traffic or visits. Yahoo, Google and Youtube are the top three respectively, whilst Myspace is now the 6th ranking website with Facebook and Blogger coming in at a very respectable 7th and 8th position.

Blogger.com is presumably the most visited blogging site due to an obvious name and ease of use for newcomers to blogging. Live Journal by contrast, although still fairly popular (ranked in 56th position) is considerably more complicated to learn and although much loved by its regular users is not recommended for those new to the web. The theme of ease of use and relative popularity of the new social media sites will be explored in greater detail in forthcoming articles.

There are other social networking sites of course, but a trawl through the entire Alexa Global 500 reveals very few with such reach and popularity.

Whilst researching for these articles, several targeted networks were identified and examined, including:

TBD.com (To Be Determined) is an American-based network for persons aged 40+, (traffic rank on Alexa of 81,185 on 5th May 2008). It was noted that the policy of the network’s founder was to lightly moderate and allow discussions on all topics…religion and politics seemed to be topics that occasioned a certain amount of volatility and caused some of the more sensitive members to feel bullied and just quietly leave. It is perhaps understandable that such topics are often considered taboo on other general networks and communities where there are likely to be members with a range of different views and opinions.

At the other end of the scale there are ‘teen networks’ such as Bebo.com (traffic rank on Alexa of 108 on 5th May 2008). (popular with British schoolchildren) and Tagged.com (traffic rank on Alexa of 236 on 5th May 2008). (whose members now seem to have a broader age range than was perhaps envisaged at its start-up in 2006). This may be due to the fact that at this time, corporate buyers and venture capitalists were keen to invest money in any online social project that would be likely to attract the elusive, (but potentially highly profitable to advertisers) demographic of the under-25s. Rupert Murdoch’s acquisition of Myspace, which is very popular with this age group, appeared to precipitate this trend.

MOLI.com promotes itself as a ‘next generation’ social networking site that offers members the chance to manage multiple profiles under one account. The proposed advantage of this is to be able to keep one’s business, social and family contacts separate, but easily accessible in one portal. The network is open to adults over the age of 18 only (although there is a MOLI Kids spin-off for children aged 5 and over, aimed at creating “Kidpreneurs’’ – teaching children about business in a fun and relevant way) and the specific market segment they are targeting is ‘enterprising individuals and small businesses’. Along with all the usual Web 2.0 social network features as detailed above, users have the opportunity to add ecommerce facilities for £2 per month. At present this is still a rather embryonic network, (ranked at 26,851 on Alexa on 5th May 2008), but as with all new enterprises, it could become the next myspace or disappear into oblivion.

The online social network that was chosen for a case study on social online change management – which will be discussed in future articles – is Ning.com, (ranked at 566 on Alexa on 5th May 2008).

Ning is one of the newer networks – opened to all in February 2007 after a lengthy period of testing from 2006 – but has impeccable web credentials. The company CEO and founder is Marc Andreessen – discussed in earlier articles as the creator of the Mosaic and Netscape browsers and whose blog is linked on my blogroll.

Ning has been in the tech news recently after raising $60m net on a $500 million pre-money valuation.

This has brought some criticism from various commentators and has occasioned an interesting debate about the probable ‘over-valuation’, longevity and sustainability of many of the newer social media sites and whether a second ‘dot com’ bubble is likely to burst in the near future.

Ning CEO Marc Andreessen was interviewed by the magazine Fast Company for the May 2008 issue and explained that the growth rate of Ning is based on a ‘viral expansion loop’ which is apparently what is used in all the social networking sites and may explain the phenomenal explosion of members in some of the most popular networks. The following image illustrates graphically what is meant by this concept. It is basically that of friends inviting their friends who invite their friends who invite their friends….and on and on it goes.

In the case of the Ning diagram, in some networks most members are invited by the creator (the one in the case study falls into this category). When users subsequently invite new members to join, new clusters are formed in the viral chain. Each white dot represents one user in a single network. Each starburst represents the extent and pattern of that user’s invitations to new users across all networks throughout Ning. This viral effect means that each member is equal to two new users compounded daily. In this way Ning has grown from 60,000 networks in June 2007 to 130,000 networks in May 2008, and this growth rate continues apace.

Ning operates in a slightly different manner from Facebook and Myspace in that the Ning Network itself provides the infrastructure or framework for a multitude of self-contained, individual social networks – ‘nets’ as they are rather affectionately called by Ning themselves – to be created within this framework. Each individual net has its own identity, members, groups, forums, photo albums and so on, which are quite separate from any other ‘nets’ hosted on the Ning Network. Initially an individual net or community is joined by providing a username and password and creating a ‘login’. This login also serves as a ‘Ning ID’ which can then be used to join any number of other individual communities as desired. Ning also operates the ‘Friends’ system and this is where it converges with other social networks in that Friends are held by the Ning ID and can be friends across all Ning ‘nets’.

A side-note about the online ID system is that a new OpenID is now being promoted by a number of providers in which a single secure ’sign-in’ allows access to a wide range of different social media, thus increasing security and convenience for users for whom creating and remembering multiple logins is becoming an increasing nuisance. Already, OpenID has been adopted by over 10,000 websites and this figure is increasing all the time.

An earlier example of such an ID is that of an MSN passport which could be used to sign up for a number of different MSN communities which were very similar in tone and nature to that of Ning networks, but without the ‘Friends’ aspect, which does seem to be a very ‘web 2.0’ concept. The only real difference is that the technology has moved on, but the fundamental principle of belonging to a community, whether of ‘interest’ or of ‘practice’ remains the same.

Thus far, this series of articles has focussed on the changing technologies that have enabled people to communicate with others electronically, irrespective of geographical location. However, online communication isn’t just about the media used, of course.

In fact – particularly in this latest era when the focus is very much upon ‘social media’ and ‘user generated content’ – it is more about the people who are actually using these technologies than ever before and what is sometimes forgotten, is the fact that not everyone embraces change with as much enthusiasm as the ‘early adopters’ those ‘technologically able’ users who are often referred to as the ‘movers and shakers’ on the web. Maybe one or two of you are actually reading this article now!

This area particularly interests me personally and will be specifically addressed in future articles when change management as it relates to the online environment is explored in the case study referred to above.

Update June 2010: A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA

Exploring Social Software

Update June 2010 :
This post was part of a research project into social media and online communication that I undertook in 2008 and was originally published on my own personal blog Ffynnonweb which continues to undertake a journey across the changing online landscape, observing and chronicling developments in social technology and noting how they impact upon online communities – with a particular focus on opportunities in education known as ‘technology enhanced learning’ (TEL).
Julia Ault

A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA

The term ‘social software’ broadly refers to software that is mainly accessed via a web browser but which can also be downloaded to the desktop in some circumstances and enables the user to communicate and interact socially with others online.

Online social communication is the general overall theme of this blog and we have explored several methods in earlier posts, but the over-riding characteristic of social software in the Web 2.0 age is that of consumers becoming users and taking ownership of the web in a way that wasn’t previously possible.

Perhaps some of the better-known and more successful names in this area now are those of YouTube, Flickr, Del.icio.us, Twitter, FriendFeed, MyBlogLog and of course Facebook and Myspace. More of these sites are springing up all the time (indeed, you can subscribe to even more from this blog!) and therefore this list is by no means exhaustive.

YouTube was purchased by Google in 2006 and is a video sharing site offering free online facilities for users to upload, view, share, comment on and subscribe to video clips. It is not permissible to download these clips to the desktop, but users are able to copy and embed clips into other websites, blogs and social networks as desired. YouTube is an extremely popular website storing around 83 million videos amongst 3.5 million user accounts and its bandwidth requirements are huge. It is estimated that the bandwidth consumed by YouTube alone in 2007 was equal to the bandwidth of the entire internet in 2000.

As mentioned in a previous post Evolution to the Web, Flickr and Del.icio.us are both owned by Yahoo and allow users to upload and share their photos and bookmarks with others.

Social bookmarking services are a relatively new phenomenon and in some ways capture the very essence of the Web 2.0 philosophy. Hyperlinks (or more simply links), are at the core of the World Wide Web, as each site links to another, then another and so on. Whilst search engines are wonderful tools, it is never going to be possible to find every apposite or relevant link during one’s lifetime. It is quite possible however that another like-minded individual may have found just such a link and stored it in their browser bookmarks for future reference.

Social bookmarking tools allow users to upload their own personal browser bookmarks to an online database where they can not only retrieve them themselves from any computer with internet access, (Yahoo has facilitated such a system for years on their My Yahoo pages) but can share them with others, add to them at will and ‘tag’ them for referencing. Many blogs, articles and general websites – including those of major mainstream newspapers – now offer users the opportunity to add their content to Del.icio.us and other similar sites by a simple click of a button on the page.

Tagging refers to a non-hierarchical categorising method of adding freely chosen keywords to links or articles. Other users typing in the same keyword in a search will thus be able to easily find these links and articles. This method of collaborative referencing has been dubbed a folksonomy referring to a user-generated taxonomy (classification). Tagging has become a major feature of Web 2.0 social media and is routinely used throughout such applications for photos, videos, comments, forum and blog posts as well as bookmarks, thus enabling simple and easy sharing of relevant and interesting content with other like-minded users or ‘friends’.

The concept of ‘Friends’ in its online context has taken on a much more wide-ranging connotation than the generally accepted term in offline use which normally refers to members of one’s own personal social circle. Unless one is either famous or exceptionally popular, this social circle is usually reasonably small and intimate, made up as it is of people that are actually and physically known to a person in their real life.

Online friends are different of course, because the ‘global village’ that is the world wide web enables people to befriend others on the other side of the world without ever meeting them. This began to happen in the first web communities and forums when people were able to join groups that were not based in the same geographical area as themselves. This often led to personal bonds being formed between people (typically across the Atlantic because most web hosts and servers are based in the United States) but East to West communication also took place. I am firmly of the belief that such bonds greatly assist with tolerance and understanding of diverse cultures and is to be encouraged wherever possible. Many long-term international friendships have been nurtured in this way.

Web 2.0 social media applications take this concept one step further by labelling every online person you make contact with as a ‘friend’.

Twitter and Friendfeed enable users to share details of their everyday lives both on and offline by posting ‘tweets’ or short messages directly to the Twitter.com website, via text message from a mobile phone or from a small desktop application that sits in one’s system tray and pops up periodically when one receives a ‘tweet’ from a friend. Users may also send RSS (Really Simple
Syndication) feeds from their blogs or websites to Twitter to enable their friends to quickly read and/or comment on new content as it is created. Friendfeed is a service that collects and aggregates all such services in one single feed. Even more integration is made possible by Minggl an internet start-up company which has developed the Minggl browser toolbar (currently in beta), to allow access to all your friends from several different social networks in your browser sidebar.

MyBlogLog offers a blog tracking service with simple statistics and the opportunity to make ‘friends’ and follow the activities of others within the MyBlogLog family of communities.

The following images (again with grateful thanks to Dion Hinchcliffe) depict graphically how social media works in relation to Friendfeed and the other services discussed above:

Social Aggregation

Online Conversations

In our next article, we will be taking an in-depth look at Online Social Networks which are, in many ways, the all-singing, all-dancing successors to the MSN Communities that we discussed in an earlier post; Evolution to the Web.

Read the next article in the series:
Which Online Social Network?

Update June 2010: A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA

Evolution to the Web

Update June 2010:
This post was part of a research project into social media and online communication that I undertook in 2008 and was originally published on my own personal blog Ffynnonweb which continues to undertake a journey across the changing online landscape, observing and chronicling developments in social technology and noting how they impact upon online communities – with a particular focus on opportunities in education known as ‘technology enhanced learning’ (TEL).
Julia Ault

A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA

Our online journey moves on to the Web…

Microsoft launched its own Microsoft Network (MSN) in 1995 offering ISP and online services to complement the Windows 95 Operating System. The service was included with the operating system and was originally conceived as a dial-up online content provider similar to AOL offering product support, basic email, MSNBC news, chat rooms and newsgroups. The Internet Explorer Web browser offering open access to the Internet was available initially as a download and was later included in the Windows 95 Plus! Package. In 1996, the MSN 2.0 package was released, providing Internet access plus web-based proprietary content which used interactive multi-media applications such as Visual Basic Scripting, embryonic Macromedia Shockwave Flash for animations and MSN Shows which were presented in a TV- like format and it could be argued that they were the forerunner of YouTube videos.

This highly innovative multi-media content proved to be very much ahead of its time however, purely because it was not easily accessible to users on slower dial-up connections (which constituted the majority of subscribers at that time) and therefore slow speeds and unreliable software generated a large volume of complaints and general user dissatisfaction with MSN and Microsoft. By 1998, all these rich features had been abandoned and the now-familiar Internet Explorer interface was being used instead.

In 1998-99, MSN began to develop online services for other users of the Internet (previously it had confined online content and services to subscribers to the MSN Internet Access Service – in other words – those people who used MSN as their ISP). Hotmail and MSN Messenger provided webmail and instant messenging services to all. MSN.com became a web portal offering proprietary Search, News, Webmail, Messenging and the new ‘People and Chat’ section all under one easily accessible roof. In fact, new installations of Windows Operating Systems have the home page of the integrated Internet Explorer browser set to MSN.com by default, ensuring that the user’s first experience of the Internet is provide by Microsoft itself.
Whilst one could argue that this does not offer the user much choice initially, it did have the advantage from a social perspective that MSN Communities and MSN Chat were not difficult for the novice web surfer to find, thus enabling them to quickly meet and interact with other Internet users, perhaps for the very first time.

MSN Communities offered message boards, chat rooms, document storage, photo albums and customisable html pages to anyone who obtained a free Hotmail or MSN email address and signed up. All this was available in your web browser (typically Internet Explorer that was integrated into your operating system) without the need to install or configure any other software. This very simplicity was its USP (unique selling point) and millions of users around the globe created and joined communities and began talking to and learning from one another.

Indeed my own first experience of the social web was through MSN Communities and a great deal of informal learning took place within a specific Community of Practice over a six month period, during which seasoned computer users patiently took the time to impart the basics of the web and computing to an eager but unskilled novice. This proved to be so successful that it initiated a keen interest in web development, graphics and the internet and thus began the ongoing quest for knowledge of the web and all its facets that has led to this research study.

I therefore owe a debt of gratitude to the members and owners of this specific community. Communities have now been renamed MSN Groups but this particular Community of Practice continues to teach and guide Internet and computer ‘newbies’ at the time of writing, nine years after its initial creation and is still visited by me from time to time to catch up with old friends.

In fact, one could almost argue that this community is now a victim of its own success; members become so comfortable in the knowledgeable, but friendly atmosphere that they do not wish to leave and are most reluctant to move on to newer technologies. The technical facilities offered by these communities are now somewhat out-dated and limited in their scope.
When some of the more adventurous members do begin to feel it is time to move on and sample some of the other delights that the web has to offer – in the early days it was individual web sites and forums, obtaining web hosting and domain names which afforded the putative webmasters considerably more freedom than MSN was able or willing to provide – there is a feeling of fear and loneliness mixed in with the excitement of the new challenge, because such pioneers know that they will be striking out on their own and leaving behind their friends and their comfort zone.

Very few other members are willing to join the pioneer in the new venture because, as will be discussed in more depth in forthcoming articles, change can be exciting but it can also be rather daunting and frightening. People tend to prefer the tried and trusted methods of ‘doing things’ and will only accept change if there is no viable alternative or if they can be persuaded that they will be ‘better off’ in some appreciable and measurable way after the change has taken place.

Microsoft themselves know this only too well, because there is always a great deal of resistance to accepting a new operating system for example and it is sometimes only when technical support for the old product is finally withdrawn that the remaining recalcitrant users are forced to upgrade, however unwillingly.

MSN have been rolling out their new Windows Live suite of applications for the Web 2.0 era, which currently comprise Windows Mail, Messenger, Hotmail, Photo Gallery and Windows Live Spaces.
These Spaces provide users with a blog and a photo gallery and were intended to replace the old Communities and provide competition for newer rivals such as Myspace, Blogger and others – which will be discussed in Part 3.

However, Windows Live Spaces have not been without their critics and the further integration within the Windows Live family is designed to offer a more modern complete experience for the user, with planned future developments of Events, Calendar and Windows Live Groups – which will be an add-on to Windows Live Spaces rather than a separate entity like the current MSN Groups.
It is expected that this will then allow MSN to close Groups completely and move their users across to the Windows Live Suite. Groups are already being allowed to ‘wither on the vine’ so to speak, with the closure of MSN and Groups Chat and the lack of advertising of groups on the main MSN pages. They are now quite difficult to locate by chance and users need to know where to look or have the pages bookmarked to obtain entry to the groups section of MSN. By contrast, Windows Live products are prominently advertised on MSN portals.

Yahoo! began life at the same time as MSN in 1995, originally as an internet search engine and has diversified into many areas of internet service provision over the years through a policy of acquisition of smaller companies and incorporating their products into their portfolio. These included web portals, webmail, messenger and egroups which evolved into Yahoo Groups. Yahoo Groups differed from MSN Groups in that they were more of an email mailing list with a limited web interface.

As with all of the larger Web 1.0 content providers, Yahoo! is currently attempting to provide Web 2.0 content for its users and has already added Flickr (image sharing and storage) MyBlogLog (blog tracking and analytics) and Del.icio.us (social bookmarking) to its list of acquisitions.

Yahoo! has also recently announced plans to open up the social network that is
Yahoo! (their terminology). They call it the Yahoo! Open Strategy: Y!OS. The intention is not to create a new Online Social Network but to turn the massive Yahoo! network into a social one. All this comes at a time when Microsoft have recently withdrawn their takeover bid for Yahoo and the company is looking for new directions. At one point, a merger with Google was mentioned but anti-trust regulations make this perhaps unlikely. The Yahoo blog is a good source of information on the company’s latest thoughts.

Speaking of Google, this is a company which has been going from strength to strength since its own early beginnings (also as a search engine) in 1998. The concept of ‘Page Ranking’ however, differentiated Google from all the other search engines that were around at the time and has allowed it to grow into the most used search engine on the web. In fact, the verb to ‘google’ – meaning to conduct an Internet search – officially entered the Oxford English dictionary in 2006.

Although Google Search is the most successful service, Google also provides Gmail ( a web and pop based email service with virtually unlimited storage), and Google Groups (which incidentally now houses a large Usenet posting archive going back to 1981) among many other services.
Google Groups are more like Yahoo Groups than MSN Communities in nature, bearing more of a resemblance to email newsgroups than web-based forums.

Google’s philosophy has always been that its services are freely available to the general public and these are funded through business users paying for advertising within search listings or paid placements in the rankings. The majority of its revenue stream is through advertising – $10 billion in total advertising revenues reported for 2006.

Yahoo, Google and Myspace have recently announced the creation of a new non-profit OpenSocial Foundation which will allow third party applications to be created that may be integrated into the emerging social networks that characterise Web 2.0 and will be discussed later in the series.
The press release announcing the OpenSocial Foundation described it in this way:

“OpenSocial addresses an emerging problem for developers who are eagerly building applications people can enjoy with their friends: before OpenSocial, if a developer built a “favourite photos” application to work on one social network, it would have to be built all over again to work on another site. OpenSocial tackles this problem at its technology roots, providing common “plumbing” that lets social applications run on many different websites without requiring duplicate work from either developers or the websites. The result is a vast distribution platform for social applications, whether they are for sharing photos or playing games or arranging real-world meetings or any number of other activities – everything is more fun, interesting, and useful when users can involve their friends and contacts”

Read the next article in the series:
Web 2.0 Inception

Update June 2010: A full list of all the posts in the social media research project can now be found on this page Social Media Research: JA